about canticle
an easter egg is a fixed sequence performed in the dark by people who have to be in the right places. that is a checklist, so every guide here is one: a thread down the page with a node at each step, lit as you tick it off.
while you are running one
- the requirements tick too. gathering the box weapons is half the run, so "before you start" keeps its own count.
- coming back costs no scrolling. the bar above the steps has a button straight to the first one you have not done, and a tap on any bead goes to that step.
- one at a time hides everything but the step you are on, with buttons big enough to hit while being chased. on a keyboard the arrows or j and k move, d ticks and moves on, and ? lists the rest.
- the screen can stay on, where the browser allows it, so a phone propped against a controller does not go dark mid step.
- every step has its own link. the
#beside a title links to that step alone. in one at a time mode the address bar already holds it, so sending somebody their step is copying what is in front of you. - steps say when they can be done. "end of a round" wants a crawler left alive, "special round only" will not start otherwise, and "on a clock" can run out.
- a quest that is not a straight line says so. where the sources say a set of steps is order-free, the guide draws it, so a group waiting on a monkey round knows what else it could be doing.
- search is everywhere. press / on any page, or use the full list to filter by players, time and difficulty.
your progress
the ticks live in this browser and go nowhere else. no accounts, no cookies, nothing to sign up to. the front page picks up any run you have going, and every list shows how far you got. clearing your browser data clears them.
with javascript off the page is the same numbered guide with the same words in the same order. you lose the memory, not the instructions.
where the steps come from
every guide names its sources at the bottom with the date they were last read, and every step links to the ones it came from. where two sources disagree, both are cited and the step says which it follows. where there is only one, the guide says so. the build refuses to publish a step with no source on it, because a step that is nearly right costs a group forty minutes and a good round.
difficulty and time are the exception: they are an estimate made while writing, and the page says so. on the main quests, codzombiesguides publishes its own completion range from people who have run them, and where it does, that is the range shown, with their name on it.
no screenshots, no floor plans
a photograph of a dark corridor tells you almost nothing you can act on, and it belongs to somebody else. the only drawings here are the ones that say something words cannot, like which steps can happen in any order. nobody here has measured these maps, so there are no plans of them either.
what is missing
everything after black ops iii. world at war through black ops iii are here in full: every main quest, every hidden song, the buildables the quests take for granted, and the side quests around them. black ops 4 onwards comes next, a game at a time. there is an rss feed that carries changed guides as well as new ones.
something here is wrong
tell me and it gets fixed: maybecarry@proton.me. a step that does not work is the only bug this site has.
by carry.