Casimir Mechanism
a soviet scientist has been asking you for help since round one. five nodes, four players, and the last one costs you every wonder weapon on the map.
- players
- 4
- solo
- not possible alone
- difficulty
- time
- 45 minutes to an hour and a half
- reward
- a death machine for every player, ninety seconds each
the time, and a rating of "easy", come from Ascension Main Quest at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.
before you start
- four playerstwo of the nodes need somebody standing in four places at once
- a Gersh Devicefrom the mystery box, and you need it twice
- some Matryoshka Dollsfrom the mystery box
- a Zeus Cannonthe Thundergun, pack-a-punched
- a Porter's X2 Ray Gunthe Ray Gun, pack-a-punched
- the power on and the rocket launchedriding all three lunar landers launches the rocket, which is what opens pack-a-punch and the room node 3 happens in
not required, but it helps
- a crawler or twonodes 3 and 4 both want a quiet round, and node 3 is two minutes long
the steps
look off the edge of the map from the balcony where the
MP5Kis bought, to the left of the wall buy. out past the rubble there is a power generator with a white light on it. throw the Gersh Device at it.you are in the right place if you can hear a high thin whistle. it is the same sound every node makes and it is the only thing on this map that makes it, so when a later node will not start, go looking for the whistle.
you only get this wrong oncebouncing off the generator is fine. landing short is not: Samantha giggles, the device is gone, and you are waiting on the box again.
in the corner of that room there is a large terminal with a lit screen, whistling like the generator did. hold use on it. the screen draws the eye of providence and the pod nearby lights its first lamp.
tipthe pod is the thing to check when you are not sure whether a node counted. one lamp per node, and it is beside the claymores in this room.
this one only works during a space monkey round, and monkey rounds only happen once the power is on and at least one player has bought a perk. when the round starts, a small red switch pops out of the wall next to four of the perk machines:
Juggernog, on the wall opposite the machinePhD Flopper, to the left of the machineSpeed Cola, on the other side of the door frameStamin-Up, to the left of the machine
one player each, and press them together, give or take a second. count down from three over voice, or just hold use at the button and let it beep until everyone is ready.
you only get this wrong oncea monkey round is short and the switches are hard to see in that lighting. walk to your button before the round starts, not after.
tipa chime means it counted and the pod takes its second lamp. a buzz means somebody was late, and you wait for the next monkey round to try again.
the rocket has to have launched, because this happens in the room it opens. on the wall to the left there is a clock reading 12:00, and a pressure plate on the floor in front of it. all four of you stand on the plate and a two minute countdown starts.
two minutes of standing still. no shooting, no grenades, nobody stepping off. when it ends the round ends with it, in an explosion that behaves like a nuke, and the pod takes its third lamp.
you only get this wrong oncedo this at the end of a round with a crawler left alive, and leave the crawler as far away as you can. anything that reaches you interrupts the transmission and you start the two minutes again.
four letters are floating over the map and a lander flying past collects them, but only in the order that spells LUNA. one player rides, the other calls the lander from the pad it should fly to. four rides:
- L: ride from spawn, called to the pad by
Stamin-Up - U: ride back, called to spawn
- N: ride to the pad by
Speed Colaand theSickle - A: ride back to the pad by
Stamin-Up
the fourth letter lights the fourth lamp on the pod.
tipend of a round again, with a crawler. mid round this is four rides across an open map with a horde following the lander.
- L: ride from spawn, called to the pad by
with all four lamps lit, go back to the pod and look at the ground. there is a small glowing orb there, whistling.
throw a Gersh Device onto it, and while the black hole is open, put everything into it:
Porter's X2 Ray Gun, theZeus Cannon, and aMatryoshka Dolls. in Black Ops one of each is enough.tipGersh thanks you, the screen goes black and white, and Samantha screams. that scream is the end of it. everyone gets a death machine for ninety seconds.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youa death machine for every player, ninety seconds each
next on this mapAbracadavreor pick something else
where this came from
- Casimir MechanismCall of Duty Wiki, read 2026-09-07
- Ascension Main QuestCOD Zombies Guides, read 2026-09-07
more on Ascension
- Abracadavresongthree teddy bears holding sickles, in any order, and the cosmodrome gets a soundtrack.
- the Matryoshka dollsto findfour nesting dolls of the four of you, hidden around the cosmodrome, and each one says something different depending on who is holding the controller.
- the red telephonesto findthree phones that ring on their own clock, and the voices on them are the four men from "Five", still in the Pentagon.