the film reels and the radios
three reels to find in the rooms the teleporter throws you into, and two radios to shoot. Maxis talking about patient twenty six.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 45 minutes
- reward
- three films on the projector and two radio messages
difficulty and time are an estimate made while writing, not a measurement.
the shape of this one
before you start
- the power on
- the teleporter linked, so you can pack-a-punchthe reels are only in the rooms you get thrown into on the way back from the pack-a-punch room, so this cannot start before that does
- one reel at a time, per playeryou pick a reel up and put it in the projector on your next teleport, so this is three teleports minimum
the steps
teleport to the pack-a-punch room and, on the way back, you are dropped into one of four rooms at random. a reel with the Group 935 logo on it is in some of them.
hold use to pick one up. the next time you teleport while carrying it, face the projector and hold use again: the reel goes in and the film plays.
three reels can be found per game, and which of the four rooms they are in changes every game.
you only get this wrong onceone reel at a time. this is three separate trips through the teleporter, not one lap where you collect all three.
the room shows up two ways and the reel sits differently in each.
the normal room: on the table, on the bed, or leaning against the rocking chair.
the destroyed version of the room: on the bed, leaning against the overturned table, or near the window.
on the cart next to the chair, or on one of the two counters.
on the television, under the projector, or on the table right in front of you as you land.
that is the last of the four rooms. three of them will have given you a reel by the time you are done.
the two radios are not picked up, they are shot. anything works, and an explosive works from further away.
the first is inside the chandelier hanging in the theatre. Maxis on the deployment timeline, and on patient twenty six.
the second is at the top of a tower, seen from the alley by looking out through the barrier next to
Double Tap Root Beer. shoot it from there.patient twenty six again: killed in a field test, after the fire alarm's lights and noise broke the programming. then somebody knocks on Maxis' door.
tipthe Black Ops III version of this map has a third radio, tucked in a corner to the left of the
Pharowall buy, and that one is held rather than shot. it is not here in Black Ops.once all three films have been played, a small rocket appears on a table in the middle of one of the same four rooms the teleporter drops you into. look at it and press use to launch it.
it is the last thing on this map and it does not do anything: no drop, no door, no step towards the quest.
you only get this wrong oncethe three films have to be in and played first, so this cannot be done on the way to collecting them. it is also the one thing on this page with a single source: the reels and the radios come off a page of their own, and the rocket only appears on the wiki's easter egg list.
these can be done in any order
these can be done in any order
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthree films on the projector and two radio messages
next on this map115or pick something else
where this came from
- Easter EggsCall of Duty Wiki, read 2026-09-07
- Kino der Toten Film Reels and RadiosCall of Duty Wiki, read 2026-09-07