Black OpsMoon

Richtofen's Grand Scheme

two achievements, three parts and the only easter egg in the game that ends with the earth on fire. it also asks you to have finished two other maps first.

players
2
solo
not possible alone
difficulty
time
45 minutes to 2 hours
reward
a death machine after part one, and all eight perks for the rest of the game for everybody by the end

the time, and a rating of "medium", come from Moon Main Quest at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.

the shape of this one

1play simon says2hack four panels in sixty seconds3walk the vril sphere to the pyramid4feed the tube twenty five soulsthese can be done in any order567stand the plates up with a QED8charge the vril device9fill four tubes and swap the souls10play simon says three more times11send the sphere away12watch it land
stages run top to bottom. steps side by side can be done in any order.

before you start

not required, but it helps

the steps

  1. play simon says

    the four terminals outside the receiving bay, facing tunnel 6one player

    four terminals in a row by the cliff, on the Olympia side. left to right they are red, green, blue, yellow.

    they flash a colour and you press that terminal. then two, then three, up to five. green flashes and they switch off when you finish it; red means start again.

    tip

    this and the sphere below do not care which one you do first, so whoever is not on the terminals can be moving the sphere.

  2. hack four panels in sixty seconds

    all three floors of the laboratoryone player with the hackeron a clock

    on the second floor, on the wall left of the stairs up to the third, near the Bowie Knife, there are four dim switches. hack one for 500 points to start the clock.

    eight white panel boxes are spread over the three floors, and four of them are lit green at any time. hack all four within sixty seconds. each one buzzes, louder as you get near it.

    the second source counts the eight by floor: three on the first, two on the second, three on the third.

    then go back to the four switches and press all four quickly, straight down the line. they all pulse red, and the middle of the vril interface on the front of the pyramid sinks in.

    you only get this wrong once

    missing the minute costs you another 500 points to start over, every time.

  3. walk the vril sphere to the pyramid

    tunnel 6, the receiving bay roof, tunnel 11, then the power roomone player, with somebody opening doors

    let excavator Pi break into tunnel 6, then take the hacker to the excavator terminal in spawn and hack it. the sphere is now on the ground in tunnel 6, near the M16.

    knife it to start it moving. it floats to the satellite dish on top of the receiving area, and that is where the Wave Gun comes in: one shot brings it down and it heads for tunnel 11.

    it gets stuck in the ceiling above a barrier next to Stamin-Up. splash damage frees it, a grenade or a Ray Gun shot. keep knifing it along and keep the doors open until it reaches the plate in front of the pyramid.

    tip

    if it stops, knife it or shoot it again. it is not lost, it is waiting.

  4. feed the tube twenty five souls

    the front right corner of the pyramideveryone

    a glass tube rises out of the floor. kill twenty five zombies close to it and a red stream leaves each body and goes into the ceiling. the range is short, so this is done standing on top of it.

    when it is full, use the switch on the right wall. the pyramid opens, Samantha is inside, everyone gets a death machine for ninety seconds, and that is Cryogenic Slumber Party done.

    tip

    nukes and astronaut kills count towards the twenty five.

  5. these can be done in any order

  6. bring two plates back from Area 51

    right of the teleporter, at Area 51one player

    teleport to Area 51 and look right of the teleporter: a beam structure with hexagonal plates on it. throw a grenade to knock them loose, and your character says so when it works. then throw a Gersh Device, and the plates come to the teleporter and travel back with you.

  7. find the curved wire

    anywhere in the labsanyone

    this can be picked up at any point, including before the quest starts, so take it the first time you are in the labs for anything else.

    a long curved silver wire, on the floor, leaning on a wall or a crate, or inside any of the desks the Hacker can spawn in. any of the three floors.

    it can also turn up outside near the teleporter entrance, by the crates right of the door out, or in the spawn room by the excavator switch, but those three are rare. picking it up puts it in your inventory.

  8. stand the plates up with a QED

    the spawn room, by Quick Reviveone player

    the plates are lying near Quick Revive. throw a Quantum Entanglement Device at them. whatever the QED decides to do, the plates end up on the right side of the room, standing upright in two brackets on a small machine beside a computer.

  9. charge the vril device

    the computer beside the plates, in spawnthe player who is Richtofen

    put the vril device between the plates and use the wire to join the two machines. then Richtofen, and only Richtofen, presses use on the computer to the left, over and over. typing means it is working.

    keep pressing until a voiceover starts and let it finish. the screen goes red, green, red, green, and the device starts glowing. take it back.

  10. fill four tubes and swap the souls

    the opened pyramideveryone

    back at the open pyramid there are now four tubes, and each one wants twenty five kills beside it, same as before. Samantha screams and shakes the screen the whole way through.

    with all four full, put the charged vril device into the slot in front of the pyramid. Richtofen and Samantha change places, and the player who is Richtofen keeps all eight perks for the rest of the game.

    you only get this wrong once

    the device cannot be taken back out after this.

  11. play simon says three more times

    the same four terminalsone player

    Maxis wants out now. the same colour game, three more times, and it is harder: it opens on three colours, then four, then five.

    a rocket rises out of the gap for each one you finish.

  12. send the sphere away

    the pyramid, then the simon says terminalsone player

    throw a QED straight at the vril interface symbol on the front of the pyramid. the sphere comes loose and lands over by the simon says machine.

    throw a Gersh Device next to it there, and it goes.

  13. watch it land

    anywhere with a vieweveryone

    Maxis says his piece, a countdown starts, and the three rockets leave for earth. about thirty to forty seconds later the surface burns, and it stays burnt: go back to Area 51 afterwards and look up.

    everyone who was not Richtofen gets all eight perks now, for good. that is Big Bang Theory, and the end of the Black Ops story.

arrow keys or j and k to move, d to tick this one off.

all of it, done.

what that got youa death machine after part one, and all eight perks for the rest of the game for everybody by the end

where this came from

more on Moon

keyboard

anywhere

on a guide

the keys under "on a guide" do nothing elsewhere, because what they press is not there.

arrows to move, enter to open, esc to close