Tower of Babble, Richtofen
the same pylon for the other side, with the power left on, a gun made of scrap, and four EMPs thrown at once.
- players
- any number
- solo
- possible alone
- difficulty
- time
- an hour to 2 and a half hours
- reward
- the achievement, and Richtofen's side saved against your profile
the time, and a rating of "easy", come from Tower of Babble at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.
before you start
- Original difficultyon Easy nothing on this map counts, and the game never says so while you are doing it
- somebody playing SamuelSamuel is the only one who can hear Richtofen at all. alone, restart until you spawn as him
- the
Thrustodyne Aeronautics Model 23the Jet Gun. four parts, and only one player can carry it EMP Grenadestwo players' worth, or one player's worth plus aMax Ammoif you are doing the last step alone- something explosivetwenty five kills under the tower. the
Ray Gunand theRay Gun Mark IIboth count - Maxis' side not already savedthe game locks whichever side you finished last. to do this one you have to have done Maxis' since, or have run the endgame on Buried
the steps
get off the bus at the Power Station, or run there through the fog, or use the teleport by the lamp post.
the Power Lab is through the outhouse: open its door and the entrance is inside.
three parts, all in this area, and each one has a few places it can be:
- the lever, on the computer desks in the mystery box area, or by the boxes in the circle at the entrance
- the severed arm, by the boxes, or on the steps up into the mystery box room
- the fuse box, by the barrier you came in through, down the first set of stairs, or leaning on a desk in the mystery box room
build them at the blueprint and throw the switch.
that is the step. Richtofen's side runs with the power on for the rest of the game, and Maxis' side is the one that asks for it off.
you only get this wrong onceswitching it off here stops everything below from happening, and nothing tells you that is why.
four parts, in four buildings, and none of them is a bus stop:
- the Hunter's Cabin, the shack between Town and the Power Plant, on the right coming from the Power Plant. inside, look in the fire, on the bed springs, or on the shelf
- the building that looks like Nacht der Untoten, between the Farm and the Power Plant on the right coming from the Farm, down a small path through the corn. on the broken shelves, in the debris, or up the short flight of stairs
- the tunnel between the Bus Depot and the Diner, usually by the barrier, among the wrecked cars, or in the corner by the big barrier
- the wires, in the room with
Tombstone Sodaand the electric trap. drop to the ledges, cross the wooden planks and look at the end; if it is not there, cross the catwalk to the generator instead
build it on the ground floor of the bar in Town. only one player can carry it.
both sources list the same four places, which is the part of this worth being sure of.
you only get this wrong oncethe bus does not stop at the first three of those, and the fourth takes long enough that it will have left without you. plan to walk.
the tower is across the road from the Nacht der Untoten building, past a short maze in the corn. stand under it and fire the Jet Gun until it breaks. Richtofen talks to Samuel, and the green lamps around the map start flickering.
you only get this wrong oncethe two sources call this two different things. the wiki says the Transmission Tower here and the pylon on Maxis' side; codzombiesguides calls it the pylon on both. They describe it from opposite approaches and it is very likely one structure, so if you have read both sides, do not go looking for a second tower.
tiplet the Jet Gun charge fully before you start. it is sometimes not full even when it has never been fired, and forty to sixty seconds in hand fixes that. if Richtofen later says the pylon needs to be hot, this step did not take and the gun has to be rebuilt from scratch.
kill twenty five zombies with explosives under the same tower, and it is the team's twenty five rather than one player's. the
Ray Gunand theRay Gun Mark IIboth count.Richtofen tells Samuel the power is too much when it is done.
tipalone, this is the reason to restart until you spawn as Samuel: he is the only one who says the step landed.
the green lamp posts are now visibly arcing. throw an
EMP Grenadeat four different ones.with four players everybody throws at once and it is over. with two or three, one player has to cover two lamps: walk to a lamp with a Denizen on you so it digs a teleport hole there, throw one EMP, drop through, throw the second on the other side.
tipit can be done alone, and it is fiddly. have at least three teleports dug, two EMPs in hand, and stand at the lamp across from the Cabin or the one between the Power Station and the corn. throw the first EMP at the far lamp, the second at your own, then take a
Max Ammoand drop through before the first goes off, throwing each of the last two as you arrive.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe achievement, and Richtofen's side saved against your profile
next on this mapCarrionor pick something else
where this came from
- Tower of BabbleCOD Zombies Guides, read 2026-09-07
- Tower of BabbleCall of Duty Wiki, read 2026-09-07