Black Ops IIIZetsubou No Shima

Seeds of Doubt

three cogs to fix a lift, and one of them arrives by shooting a cargo plane out of the sky with a flak gun.

players
any number
solo
possible alone
difficulty
time
an hour to 2 hours
reward
the achievement, and every perk on the map for the rest of the game

the time, and a rating of "medium", come from Zetsubou No Shima Main Quest at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.

the shape of this one

1mesmerise the poster by the purple water2open the generator roomthese can be done in any order3456everybody finishes their trials7put the cogs in8the giant Thrasher
stages run top to bottom. steps side by side can be done in any order.

before you start

the steps

  1. mesmerise the poster by the purple water

    the living quarters, in the bunkerone player with the skull

    go down to the living quarters, the body bag room, and find the half a poster on the wall by the purple water. mesmerise it with the Skull of Nan Sapwe and the other half appears.

    that is what lets the skull open the map's hidden walls at all.

    tip

    the two sources put you on slightly different sides of the pool, one saying the wall left of the water and the other saying across from it. it is the one piece of paper either way.

  2. open the generator room

    just inside the bunker entranceone player with the skull

    back at the bunker entrance, on your right as you would be walking out, there is a wall left of the yellow danger sign. mesmerise it.

    behind it is a broken generator missing three cogs.

  3. these can be done in any order

  4. the cog in the room with no door

    above Lab Aone player

    use the Anywhere But Here! gobblegum. it drops you in a sealed room above Lab A with a cog on the floor.

    take it and either use the gum again or climb out through the hole in the wall.

    the three cogs come in any order.

  5. shoot a cargo plane down with the flak gun

    the garden, then the anti-aircraft platformanyone

    plant a seed, water it with blue water from behind Lab A, and shoot it with the KT-4, once a round for three rounds. open the pod when it is grown and it might hold a flak shell.

    load the shell into the Flak 88 at the anti-aircraft platform from the back of the gun. then wait for a cargo plane, which comes over about every two minutes, and hold interact to fire.

    the cog falls out of the sky trailing smoke, and lands in one of three places:

    • outside the bunker, in front of the Bowie Knife wall buy
    • Lab A, by the back staircase up to the zipline
    • Lab B, near the meteorite by the green water
    you only get this wrong once

    the shell is a chance, not a reward. blue water only, KT-4 only, one shot a round for three rounds, and it still might not be in the pod. plant three at once and treat it as three tickets.

    tip

    do not rush the shot. a miss costs you the shell and the whole plant cycle again; the plane comes back round in two minutes.

  6. take lightning and ride the zipline

    the trials platform, then the ziplineone player with the shield

    once every player has finished all of their trials, lightning starts hitting the trials platform. stand on it with the Zombie Shield out and let it hit you: the shield is now electrified.

    melee the zipline control panel between Lab A and the docks with it. then ride the zipline with the shield out and melee again while you are directly over the small dock to drop onto it. the cog is there.

    tip

    ride it from the docks up towards Lab A and melee straight away. going the other way, a mistimed drop is a long fall.

  7. everybody finishes their trials

    the Trials of the Ancientseveryone, separately

    each player gets three challenges out of a pool of sixteen, and every player has to finish all three before the lightning step will work.

    the pool:

    • eat a fruit off a plant
    • kill eight spiders with spores
    • kill three zombies while they are mutating
    • thirty kills with the propeller trap
    • shoot the heads off five mutated zombies
    • get a power-up out of a plant
    • kill fifteen zombies that a plant has attracted
    • twenty kills underwater
    • ten headshots on spore infected zombies
    • kill a Thrasher before it enrages
    • twenty kills with the fan trap
    • water the same plant three times
    • water five plants
    • shoot five spores
    • use a spore to get your air back underwater
    • blow up five webs

    the rewards are worth having on their own: the top trial gives an extra perk slot, the middle one gives a gun, and the bottom one gives a Max Ammo.

  8. put the cogs in

    the generator roomanyone

    three cogs into the generator behind the wall you opened. hold use and the lift works.

    you only get this wrong once

    the lift will take you down now, ready or not. the Masamune and the gas mask are what the fight below needs, and going without either is a wasted trip.

  9. the giant Thrasher

    below the bunkereveryone

    everybody in the lift. on the way to the arena, the player with the Masamune shoots the weak points in the vines blocking the path.

    in the arena there is a giant Thrasher chained up. the Masamune player shoots a weak point on one of its arms to start it, and then it is a siege: zombies, spiders, Thrashers and ground slams until the next weak point appears. four in total.

    you only get this wrong once

    the weak points are on a timer and nothing speeds them up. damage does not bring the next one out sooner, so this fight is survived rather than rushed.

    tip

    finishing it hands everybody every perk on the map, and puts you back in the arena with zombies spawning, so take the lift back up rather than standing there enjoying it.

arrow keys or j and k to move, d to tick this one off.

all of it, done.

what that got youthe achievement, and every perk on the map for the rest of the game

where this came from

more on Zetsubou No Shima

keyboard

anywhere

on a guide

the keys under "on a guide" do nothing elsewhere, because what they press is not there.

arrows to move, enter to open, esc to close