Black Ops IIBuried

Mined Games, Maxis

build the gallows instead, escort the wisp on foot across the whole town twice, and ring nine bells to a switchboard.

players
3
solo
not possible alone
difficulty
time
45 minutes to 2 hours
reward
the achievement, every perk for the rest of the game, and Maxis' side saved against your profile

the time, and a rating of "hard", come from Mined Games at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.

before you start

the steps

  1. build the gallows

    next to the courthouse entranceanyone

    four parts:

    • the battery, behind the altar in the church, which codzombiesguides calls the podium
    • the spool of wire, in a corner downstairs near the catacombs entrance. the wiki says the Mule Kick room and codzombiesguides says the gunsmith, which may well be the same corner described from two directions, so look at both
    • the antenna, downstairs in the barn towards the catacombs, in the far right stall
    • the bulbs, in the room above Arthur's cell, on boxes near where the mystery box can spawn
    you only get this wrong once

    some of these parts also build Richtofen's guillotine, so this is where you commit. building the gallows is choosing Maxis for this game.

  2. deal with four red orbs

    the alley, the church, the tunnels, the mazeone player

    break each of four red orbs with the Subsurface Resonator, which needs the Turbine. they are the same four Richtofen's side uses:

    • the alley between the saloon and the candy shop
    • the graveyard left of the church entrance, behind a rock
    • the tunnel system above the town, near the LUNGER UNDERMINES sign
    • behind the witches' mansion, in the foliage before its entrance from the maze. the wiki says the left hand side here and says the right on Richtofen's side, for what reads like the same spot, so sweep both
    you only get this wrong once

    the two sources do not agree about this step, and it is the only place on this map where they disagree about what to DO rather than about where something is. the wiki has the two sides use different tools: the Paralyzer to power the orbs for Richtofen, the Subsurface Resonator to break them for Maxis. codzombiesguides has it as one shared step before either side starts, with the Paralyzer on both, heating each orb until it turns white and dings. take the Paralyzer either way and listen for the ding. if the orbs will not take it on Maxis' side, that is when the Resonator is worth building.

  3. knock the lantern down

    the courtroom, to the church or the jail cellone player

    a purple lantern floats from the courtroom to the church, or from the courtroom to the jail cell. time a grenade to knock it out of the air and pick it up.

    you only get this wrong once

    miss it and it goes. leave it on the ground too long and it goes too. a cooked grenade is what both sources call for, rather than a thrown one.

  4. feed the lantern, then put it on the roof

    wherever you are killing, then the gunsmith roofthe player holding the lantern

    on this side the lantern does not take mistresses. it takes zombies killed by Arthur after he has been given candy, a Trample Steam, the Subsurface Resonator, the Head Chopper, or a Nuke.

    the player carrying the lantern has to be standing near the kills. when it has enough souls, put it on the symbol on the roof of the gunsmith shop.

  5. decode the wall and hit three signs, in order

    the gunsmith wall, then the tunnelsanyone

    a code appears above the symbol on the wall. it is a tic-tac-toe cipher, and decoded it names three of the five tunnel signs:

    • DRY GULCHER SHAFT
    • LUNGER UNDERMINES
    • CONSUMPTION CROSS
    • GROUND BITER PITS
    • BONE ORCHARD VEIN

    all five are seventeen characters long and all five start with a different letter, so only the first letter of each has to be decoded. hit them with the Galvaknuckles or the Bowie Knife.

    you only get this wrong once

    on this side the three have to be hit in the order the cipher gives. Richtofen's side does not care about the order; this one does.

  6. walk the wisp to the gallows, twice

    the tunnels, the jail, the barn, the gunsmith, the saloonthe player who hit the signs

    before the wisp reaches the gallows there has to be a Time Bomb placed somewhere, the 1250 point couch between the tunnels and the upper gunsmith has to be open, and Arthur has to have broken the barrier between the general store and the candy shop.

    follow the wisp. where it starts depends on the last sign you hit:

    • G or B: through the tunnels into the courtroom, past Speed Cola towards the jail cell, onto the porch, a loop, up to the jail cell's upper level, then the barn
    • D, L or C: through the tunnels past Quick Revive, down onto the jail cell's extended roof, then the barn

    from the barn it is the same both ways: down the ledge, through the tunnels, out of the gunsmith's upper level, to the saloon, left towards the candy shop, through where the barrier was, and on to the gallows, where it powers one container.

    then use the Time Bomb to go back and do the whole thing again for the second one. codzombiesguides puts it more simply: place the bomb before you hit the last sign, and detonating it resets the wisp so you can escort a second.

    you only get this wrong once

    there have to be zombies near the wisp the entire way or it fades out and you start again from the signs. set up zombie checkpoints in front of the jail cell or inside the barn, in front of the gunsmith, and in front of the saloon.

    tip

    starting a fresh round as the wisp heads for the gallows keeps zombies spawning in front of you the whole way. do it on a low round or with a packed weapon so they stay controllable.

  7. nine bells and a switchboard

    the candy shop, the barn, the courtroom, and the mansionthree players on bells, one on the board

    nine bells, three in each of three places.

    the second floor of the candy shop, not the power switch room: on the corner of the square table by the wall, on the table with two pots near the couch blockade, and on the chair right of the door to the stairs.

    the top level of the barn: right of the hole in the wall near the gunsmith, on a hay bale; on a hay bale right of the gap in the railing; and on the bale just before you drop to the jail cell.

    the bottom floor of the courtroom: the corner as you walk in on the left, the left side of the judge's podium, and the table on the right nearest the podium.

    past the secret bookcase in the haunted mansion there is a switchboard on a sofa with a lever and a three by three grid of lights. the columns are the candy shop, the barn and the courtroom, left to right. pull the lever, and one light goes yellow: whoever is at the board calls it, and the player in that place rings that bell. the light goes green and the next one lights.

    you only get this wrong once

    each bell has to be rung inside a short window or the whole board resets.

    tip

    whoever takes the mansion is going to be in there a while, so give them the Galvaknuckles: the witch dies in one hit with them.

  8. make a wish and shoot everything

    the fountain, then four places at onceall of you

    use the fountain in front of the church and the mansion to make a wish. metal targets are struck out of the ground by lightning in four places, and every one has to be shot before any of them goes:

    • beside the candy store and in front of the courtroom, 20 targets
    • the left side of the mansion, in the windows, 23
    • inside the saloon, 19
    • the fourth is where the two sources part: the wiki says by the jail cell, 22 targets, and codzombiesguides says near the mystery box. only the wiki gives any counts at all, so treat all four numbers as one source's

    that is your side of Mined Games done, and everybody gets every perk for the rest of the game. the story has one more piece, and it is the endgame on this map.

    tip

    the Paralyzer works on the targets and is the fastest thing here. give Arthur candy near a crawler first so the round cannot end underneath you.

arrow keys or j and k to move, d to tick this one off.

all of it, done.

what that got youthe achievement, every perk for the rest of the game, and Maxis' side saved against your profile

where this came from

more on Buried

keyboard

anywhere

on a guide

the keys under "on a guide" do nothing elsewhere, because what they press is not there.

arrows to move, enter to open, esc to close