High Maintenance, Richtofen
the same tower for the other side. shorter than Maxis' by three steps, and it starts by destroying the thing his side needs.
- players
- 4
- solo
- not possible alone
- difficulty
- time
- an hour to 2 hours
- reward
- the achievement, and Richtofen's side saved against your profile
the time, and a rating of "medium", come from High Maintenance at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.
before you start
- Original difficultyon Easy nothing on this map counts, and the game never says so while you are doing it
- four playersboth sides of this one need four, all the way through
- the NAV table builtwithout it the symbols on the floor may not take, and the ending on Buried needs it anyway
- any sniper riflefor shooting the balls out of the dragons
- the
Sliquifierforty direct shots go into the two balls, so save its ammo before you start - four
Trample Steamone per player - the
Galvaknucklesfor the last step - Maxis' side not already savedthe game locks whichever side you finished last, and you cannot do the same side twice in a row
the steps
that is the whole of step one. build the NAV table while you are at it: the symbols later can refuse to work without it.
you only get this wrong oncethis quest is famously glitchy on both sides. expect to redo a step for no reason you can see.
each player stands on a golden ring on top of an elevator, and all four press at the same moment:
- the elevator to the
Bowie Knife, reached from the power room - the elevator by the
Remington 870 MCSand theMP5 - the
Quick Reviveelevator - the elevator next to it, both by where the
Trample Steamis built
Richtofen and Maxis both speak when it lands.
you only get this wrong oncean elevator near the top floor crushes anybody standing on it. check where yours is before you climb on.
- the elevator to the
four gold symbols on the floor, the same ones that are on the elevators:
- by the
M14 - above the
AK-74u - on the roof, left of the
Semtex - past the
SVU-AS, by the cafeteria
step on them in the right order. the order changes every game and nothing tells you what it is, so this is guessing until all four stay lit.
you only get this wrong oncethe two sources do not name the same four places. the wiki gives the
M14, above theAK-74u, the roof by theSemtexand past theSVU-AS; codzombiesguides gives theQuick Reviveelevator area, the power building roof, the cafeteria and the bank shower rooftop. only the cafeteria is clearly the same one in both. the symbols look like the elevator symbols, so sweep for the shape rather than trusting either list.- by the
the dragons are on the roof of the power building. look into each one's mouth with a sniper rifle: there is a small ball in each. shoot both out and they teleport under the lions' paws in the starting room, next to the
Olympia.this is the point where the two sides split, and which one you are on is the guide you are reading.
shoot each ball with the
Sliquifieruntil it starts spinning. that is twenty direct hits on each, so forty in total, which is why the ammo matters.with both spinning, Richtofen asks for a blood sacrifice and Maxis is locked out of the systems.
you only get this wrong oncethis is the step that takes Maxis' side off the table for the rest of the game. once a ball spins it cannot be picked up.
four golden zombie symbols with circles round them:
- near spawn, by the
M14 - two on the roof near the
Claymores, by the NAV table, on the path down to the floor below - by the
Semtexon the same building
each player puts a
Trample Steamon one, facing the radio tower. then let the steams kill zombies. Richtofen says something at each of the four, and you need to have heard all four or the next step will not go. the tower glows blue when it lands.tipsetting them off at all is what counts, whether it is a zombie or one of you getting flung. by the
M14, leave the couch debris blocking the escalator so the zombies only have one way in.- near spawn, by the
eight tiles, eleven places they can be, and the layout changes every game. four carry a compass direction and four carry a number, and each tile is red, blue, green or black. same colour means same corner: a green north and a green three means the north corner is punched third.
the places they turn up:
- one corner of the tower itself, carrying the north tile for that corner
- the spawn room, on the desk the
Trample Steamcompressor sometimes uses - the bottom of the escalator by the
M14 - the broken stairs up to the
SVU-ASfrom spawn - the couch with four round cushions near the first mystery box spot
- the last standable level of the lift shaft above the
AN-94 - the Buddha room, top level, back right
- a shelf near the
Sliquifier, by a can and a basket - the table with the sewing machine in the power room
- a lawn chair by the mystery box spot on the roof
- the kitchen near the
MP5
the tiles can be read at any point in the game and the order never changes, so do this while you are waiting for something else.
tipthe tile for one is a bird, not a bamboo, and gets mistaken for a direction tile more than anything else here.
melee the four bars with the
Galvaknucklesin the order the tiles gave you. north faces the Trample Steam room and west faces the sun; south and east are the opposites of those. both sources agree on eight tiles among eleven places and on matching them by colour.right, and the tower takes a surge and lights up in the colour of the side you are on, orange for Maxis and blue for Richtofen. the dragons spark and the achievement unlocks.
you only get this wrong onceone attempt per round. get the order wrong and the tower goes dark until the round ends. the order does not change, so brute force works, but it costs you a round each time.
tipit can glitch: the right order sometimes does nothing and the tower goes dark anyway. deactivate the corners, let a round pass so it lights again, and punch it through once more.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe achievement, and Richtofen's side saved against your profile
next on this mapWe All Fall Downor pick something else
where this came from
- High MaintenanceCOD Zombies Guides, read 2026-09-07
- High MaintenanceCall of Duty Wiki, read 2026-09-07
more on Die Rise
- High Maintenance, Maxismain questfour players, four golden rings, two stone balls bouncing off trampolines, and a mahjong hand telling you which corner to punch.
- We All Fall Downsongthree teddy bears in a building that is lying on its side. the hardest of these to reach, because of where they are rather than what they are.