Black Ops IIDie Rise

High Maintenance, Richtofen

the same tower for the other side. shorter than Maxis' by three steps, and it starts by destroying the thing his side needs.

players
4
solo
not possible alone
difficulty
time
an hour to 2 hours
reward
the achievement, and Richtofen's side saved against your profile

the time, and a rating of "medium", come from High Maintenance at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.

before you start

the steps

  1. turn the power on

    the power roomanyone

    that is the whole of step one. build the NAV table while you are at it: the symbols later can refuse to work without it.

    you only get this wrong once

    this quest is famously glitchy on both sides. expect to redo a step for no reason you can see.

  2. four players on four golden rings, at once

    on top of four elevatorsall four

    each player stands on a golden ring on top of an elevator, and all four press at the same moment:

    • the elevator to the Bowie Knife, reached from the power room
    • the elevator by the Remington 870 MCS and the MP5
    • the Quick Revive elevator
    • the elevator next to it, both by where the Trample Steam is built

    Richtofen and Maxis both speak when it lands.

    you only get this wrong once

    an elevator near the top floor crushes anybody standing on it. check where yours is before you climb on.

  3. light four floor symbols in the right order

    by the M14, above the AK-74u, the roof, past the SVU-ASall four

    four gold symbols on the floor, the same ones that are on the elevators:

    • by the M14
    • above the AK-74u
    • on the roof, left of the Semtex
    • past the SVU-AS, by the cafeteria

    step on them in the right order. the order changes every game and nothing tells you what it is, so this is guessing until all four stay lit.

    you only get this wrong once

    the two sources do not name the same four places. the wiki gives the M14, above the AK-74u, the roof by the Semtex and past the SVU-AS; codzombiesguides gives the Quick Revive elevator area, the power building roof, the cafeteria and the bank shower rooftop. only the cafeteria is clearly the same one in both. the symbols look like the elevator symbols, so sweep for the shape rather than trusting either list.

  4. shoot the balls out of the dragons

    the dragon headsone player with a sniper

    the dragons are on the roof of the power building. look into each one's mouth with a sniper rifle: there is a small ball in each. shoot both out and they teleport under the lions' paws in the starting room, next to the Olympia.

    this is the point where the two sides split, and which one you are on is the guide you are reading.

  5. spin both balls with the Sliquifier

    the lions' paws in spawnthe player with the `Sliquifier`

    shoot each ball with the Sliquifier until it starts spinning. that is twenty direct hits on each, so forty in total, which is why the ammo matters.

    with both spinning, Richtofen asks for a blood sacrifice and Maxis is locked out of the systems.

    you only get this wrong once

    this is the step that takes Maxis' side off the table for the rest of the game. once a ball spins it cannot be picked up.

  6. a trample steam on each zombie symbol

    by the M14, twice on the roof by the claymores, by the Semtexall four

    four golden zombie symbols with circles round them:

    • near spawn, by the M14
    • two on the roof near the Claymores, by the NAV table, on the path down to the floor below
    • by the Semtex on the same building

    each player puts a Trample Steam on one, facing the radio tower. then let the steams kill zombies. Richtofen says something at each of the four, and you need to have heard all four or the next step will not go. the tower glows blue when it lands.

    tip

    setting them off at all is what counts, whether it is a zombie or one of you getting flung. by the M14, leave the couch debris blocking the escalator so the zombies only have one way in.

  7. read the mahjong tiles

    eight tiles among eleven placesanyone

    eight tiles, eleven places they can be, and the layout changes every game. four carry a compass direction and four carry a number, and each tile is red, blue, green or black. same colour means same corner: a green north and a green three means the north corner is punched third.

    the places they turn up:

    • one corner of the tower itself, carrying the north tile for that corner
    • the spawn room, on the desk the Trample Steam compressor sometimes uses
    • the bottom of the escalator by the M14
    • the broken stairs up to the SVU-AS from spawn
    • the couch with four round cushions near the first mystery box spot
    • the last standable level of the lift shaft above the AN-94
    • the Buddha room, top level, back right
    • a shelf near the Sliquifier, by a can and a basket
    • the table with the sewing machine in the power room
    • a lawn chair by the mystery box spot on the roof
    • the kitchen near the MP5

    the tiles can be read at any point in the game and the order never changes, so do this while you are waiting for something else.

    tip

    the tile for one is a bird, not a bamboo, and gets mistaken for a direction tile more than anything else here.

  8. punch the tower in that order

    the radio tower on the roofthe player with the `Galvaknuckles`

    melee the four bars with the Galvaknuckles in the order the tiles gave you. north faces the Trample Steam room and west faces the sun; south and east are the opposites of those. both sources agree on eight tiles among eleven places and on matching them by colour.

    right, and the tower takes a surge and lights up in the colour of the side you are on, orange for Maxis and blue for Richtofen. the dragons spark and the achievement unlocks.

    you only get this wrong once

    one attempt per round. get the order wrong and the tower goes dark until the round ends. the order does not change, so brute force works, but it costs you a round each time.

    tip

    it can glitch: the right order sometimes does nothing and the tower goes dark anyway. deactivate the corners, let a round pass so it lights again, and punch it through once more.

arrow keys or j and k to move, d to tick this one off.

all of it, done.

what that got youthe achievement, and Richtofen's side saved against your profile

where this came from

more on Die Rise

keyboard

anywhere

on a guide

the keys under "on a guide" do nothing elsewhere, because what they press is not there.

arrows to move, enter to open, esc to close