the radios
five of Richtofen's recordings around the ship and the shore. no quest needs them and they are the only part of this map he narrates.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 20 minutes
- reward
- five messages, and nothing you can carry
difficulty and time are an estimate made while writing, not a measurement.
before you start
- most of the map openthey are spread over the
Stamin-Uphouse, the lighthouse, both ends of the ship and past theSpeed Colatunnel, so this is a full lap - nothing elseno order, no timer, and none of them change anything
the steps
under a garage door in the house
Stamin-Upis in, to the right of the machine.order does not matter for any of the five.
at the top of the lighthouse, to the right of where the mystery box spawns.
in the ship, in the area under the
MP40, sitting in a small pool of water next to a staircase.to the right of the
Double Tap Root Beermachine, at the front end of the ship.past the tunnel where
Speed Colaand the sickle are, on a rock.that is the fifth and last.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youfive messages, and nothing you can carry
next on this mapEnsemble Castor pick something else
where this came from
- Call of the Dead RadiosCall of Duty Wiki, read 2026-09-07
one source. most guides here have two; this is one nobody else has written up.
more on Call of the Dead
- Ensemble Castmain questthe original four are locked in a room under the deck and you are the ones outside it. nine steps, four of them in any order, and a Wunderwaffe at the end.
- Stand-inmain questthe same locked door and the same golden rod, alone. five steps instead of nine, because there is nobody to hold the other end.
- Not Ready to Diesongthree lumps of element 115 around the ship and the shore. Avenged Sevenfold wrote this one for the map.