Not Ready to Die
three lumps of element 115 around the ship and the shore. Avenged Sevenfold wrote this one for the map.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 15 minutes
- reward
- the song plays, and that is the whole of it
difficulty and time are an estimate made while writing, not a measurement.
before you start
- both sides of the boat debris cleared750 points each, and one meteorite sits behind each of them
the steps
down by the water there are three metal barrels in a bush against an ice wall, two upright and one on its side. the meteorite is on top of the leftmost barrel. hold use on it.
order does not matter for any of the three.
clear the boat debris on the right side of the starting area, 750 points, and go up into the ship. the kitchen is on the deck floor towards the middle: through the door just to the right of the stairs up to the power room, then straight down the corridor until you reach the booths.
it is on the left seat of the rightmost booth, facing you as you arrive.
clear the left side debris, 750 points, and follow the cave round to the base of the lighthouse. take the stairs down behind the mystery box spawn into the room with
PhD Flopperin it.in the corner there is an upturned bed with a small nightstand beside it and a clock on top. the meteorite is underneath the nightstand.
that is the third. the song is
Not Ready to Die, written and performed by Avenged Sevenfold for this map.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe song plays, and that is the whole of it
next on this mapthe radiosor pick something else
where this came from
- Easter EggsCall of Duty Wiki, read 2026-09-07the trigger and the count, not the exact places
- Not Ready to DieCall of Duty Wiki, read 2026-09-07
more on Call of the Dead
- Ensemble Castmain questthe original four are locked in a room under the deck and you are the ones outside it. nine steps, four of them in any order, and a Wunderwaffe at the end.
- Stand-inmain questthe same locked door and the same golden rod, alone. five steps instead of nine, because there is nobody to hold the other end.
- the radiosto findfive of Richtofen's recordings around the ship and the shore. no quest needs them and they are the only part of this map he narrates.