Ensemble Cast
the original four are locked in a room under the deck and you are the ones outside it. nine steps, four of them in any order, and a Wunderwaffe at the end.
- players
- 2
- solo
- not possible alone
- difficulty
- time
- an hour to 2 hours
- reward
- the
Wunderwaffe DG-2, and George drops lightning bolts from then on
the time, and a rating of "easy", come from Call of the Dead Main Quest at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.
the shape of this one
before you start
- two players or morethis is the co-op version. alone, the map runs a different and shorter quest, Stand-in, which is not this one
- the power on
- a
V-R11from the mystery box, and only the last step needs it - anything explosive
Semtexoff the wall is the easiest, because it sticks to a generator and refills for 130 points
not required, but it helps
- a
Scavengeror aRay Gunthe golden rod step is a damage race and bullets are slow at it
the steps
knife the locked door down there and Richtofen starts talking: the teleporter overshot, they are in the dark, and they want help.
the fuse is in the room above, in one of three places, and which one is random:
- on the ground next to a locker
- behind the batteries by the 115 meteorite
- on the table beside
PhD Flopper
pick it up, put it in the box beside the door, and knife the door again.
Nikolai turns on the security system by accident. four generators are now running, each one marked by a glowing red light on top, and every one of them has to be destroyed with something explosive:
- across from the locked door itself
- outside the left window of the
Stamin-Upbuilding - over the left railing of the ship, near
Double Tap Root Beer - between the second ship and the spawn area, on the right, between two ice shelves
the light goes out when a generator is done. when all four are dark, knife the door again.
tipSemtexsticks to them, so a thrown one that lands is a kill. everything else has to land close enough for the splash.Nikolai wants a drink. a bottle is frozen into the ice in one of these places:
- the railing above the stairs up to
PhD Flopper - the railing above the stairs towards the
AK-74u - a railing near the
M16on the ship - the ledge joining the two ships, by the
MP40
one player stands underneath with nothing in the way, the other knifes it free. carry it to the transfer tube on the far side of the door from the fuse box, put it in, and knife the door.
you only get this wrong oncedrop it and it is gone. another bottle spawns somewhere else, so it is not a run ender, but it is a lap of the map you did not need to run.
- the railing above the stairs up to
four radios, and they only count in this order:
- under the power room, on the cabinet on the right
- beside
Stamin-Up, on top of the barrel - in the train cart near the back of the second ship, where
Semtexis bought, by the window on the right - under the steps up to the locked door, on a cabinet
no time limit at all. this can take as many rounds as you like.
you only get this wrong oncethe counter never resets, it only slides. if somebody pressed radio one earlier out of curiosity, going 1-2-3-4 now reads as 1-1-2-3 and fails. the fix is to press the first radio twice at the start of each attempt and keep going: the sequence walks itself into 1-2-3-4 within a few tries.
tipmorse code plays and a yellow glow appears near
Mule Kickwhen it lands.at the console: turn the steering wheel so the brown handle points at five o'clock, pull the first lever once, and pull the third lever three times, counting left to right. the middle lever is not part of it.
a foghorn sounds and a submarine surfaces. you can see it off the left side of the stretch of ship that has
Juggernogon it.tipthe two sources word this differently and end up in the same place. the wiki gives the wheel's position; codzombiesguides says two turns to the right gets it there, and pulls the levers before touching the wheel. the solo quest's page gives the same five o'clock and the same two levers, so three pages now agree on the console.
this is the one step in this block with something in front of it: the submarine has to be up, so the levers come first.
hold use on four foghorns, in this order:
- at the base of the lighthouse, next to the pool of water
- after the slide to
Speed Cola, round the right side of the corner, in the water - at the base of the lighthouse again, on the left, next to the building
- after the slide to
Speed Cola, behind the big rock in the middle
the order never changes, so you do not need to hear the submarine at all. when it is right, the submarine shines a green light at the top of the lighthouse.
you only get this wrong oncethere has to be fog on the map for this to work. get the order wrong and it resets at the start of the next round, and the submarine waits for you as long as it takes.
four dials, one per floor, coloured yellow, orange, blue and purple from the top down. the code is 2746, top to bottom. turning any dial also moves the ones above and below it by one, which is the whole difficulty.
do it in this order and it falls out:
- turn purple until it reads 6
- turn orange until blue reads 4
- turn yellow until orange reads 7
- turn yellow until it reads 2, counting your turns
- turn purple that same number of turns
- turn blue until it is back on 4
yellow 2, orange 7, blue 4, purple 6. the green light now reaches into the lighthouse.
tipthe code is written on the map. four slips of paper on the ground each carry one number and the colour it belongs to.
shoot a zombie near the lighthouse with the
V-R11. instead of running for the water like it normally would, the human it becomes walks into the green light and starts floating up the lighthouse.kill it before it reaches the top. it takes a lot of damage up there, so this is not a pistol job. when it stops moving, the golden rod appears at the bottom of the lighthouse.
put the golden rod in the transfer tube, let Richtofen finish talking, and knife the fuse box when it starts sparking.
the door stays shut. a lightning bolt drops outside it, everyone gets the
Wunderwaffe DG-2, and George drops lightning bolts instead of death machines for the rest of the game.
these can be done in any order
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe Wunderwaffe DG-2, and George drops lightning bolts from then on
next on this mapStand-inor pick something else
where this came from
- Ensemble CastCall of Duty Wiki, read 2026-09-07
- Call of the Dead Main QuestCOD Zombies Guides, read 2026-09-07
more on Call of the Dead
- Stand-inmain questthe same locked door and the same golden rod, alone. five steps instead of nine, because there is nobody to hold the other end.
- Not Ready to Diesongthree lumps of element 115 around the ship and the shore. Avenged Sevenfold wrote this one for the map.
- the radiosto findfive of Richtofen's recordings around the ship and the shore. no quest needs them and they are the only part of this map he narrates.