Staff of Fire
three parts that arrive on their own schedule: a generator, a plane and the first Panzer. then a torch puzzle in base three.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 60 minutes
- reward
- the
Kagutsuchi's Blood, and one quarter of what Little Lost Girl asks for first
difficulty and time are an estimate made while writing, not a measurement.
before you start
- the round 8 Panzer Soldat killedone of the three parts is what it drops
- the gramophone and the dig site discthe same two for all four staffs, so this only gets done once
- the generators on the way thereeach staff's disc sits near a different generator, so this ends up being most of the map either way
the steps
two things every staff needs, and they are the same two every time.
the gramophone is on the floor inside the excavation site, to the left of the wooden table. the disc that opens the lower levels is outside, somewhere around it.
with those, the lowest level of the excavation site opens, which is where all four staffs get built.
these three arrive on their own schedule rather than being lying around:
- power generator 6 and the reward chest beside it opens with a part in it
- shoot down the plane glowing orange, which turns up the round after the path to the church opens. the part drops by the soul box nearest the excavation site, on the little walkway between two of the giant footprints
- kill the Panzer Soldat on round 8, which drops the third
tipthat means the fire staff cannot be finished before round 8 whatever else you do, so start the others while you wait.
three places it turns up: on the boxes between the tank and the staircase up, which is easy to miss when the tank is parked there; on the benches in the church opposite the basin; or on the boxes next to generator 6.
with the red disc and the gramophone, go into the Crazy Place through the fire tunnel, near spawn on the way to generator 3. a pedestal opens with a red glow and the gem comes up out of it.
you only get this wrong oncethe gem only lifts if you came in through its own tunnel. arriving from the ice entrance and walking over to the red pedestal does nothing.
with the three parts and the gem, build the staff at its own coloured pedestal on the lowest level of the excavation site.
anybody can pick it up afterwards. switch to another weapon, bleed out or disconnect and it goes back to its pedestal rather than being lost.
kill zombies with the fire staff while they are on the metal grates until the four jars around them are lit. done right they burst into black smoke.
thirty is one source's number and the other gives none at all, so watch the jars rather than count.
tipthe kills count towards the other staffs' final steps too, so do this with all four staffs in hand if you have them.
in the basement of the church there are seven torches, each with a number chalked under it. one of them is a bloodstain rather than chalk, and that one is 4.
upstairs, on the far wall, there are symbols and four of them are lit. they are numbers written in base three. work out which four, then light those four torches with the staff.
a sound plays and a beam shoots up out of the excavation site.
tip4 is always one of the four. that is one of them solved before you start.
four floating rings, and four levers that turn them: two on the normal walkway and two on the wooden scaffolding.
turn them until all four rings show your staff's colour, then shoot the orb inside them with the staff. it lights and shoots up into the air.
both sources describe this the same way, and it is the same four rings and the same four levers for every staff.
put the staff on its own pedestal in the Crazy Place and kill about twenty zombies in there. both sources say around twenty. Samantha says the power of that element is available, and the icon gets an outline.
pick the upgraded staff back up off the pedestal. lose it later and it goes back to the excavation site, still upgraded: this is done once.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe Kagutsuchi's Blood, and one quarter of what Little Lost Girl asks for first
next on this mapStaff of Iceor pick something else
where this came from
- Origins Main QuestCOD Zombies Guides, read 2026-09-07
- Elemental StaffsCall of Duty Wiki, read 2026-09-07
more on Origins
- Little Lost Girlmain questfour elemental staffs, three giant robots and a hundred templars, to get one girl out of Agartha.
- Staff of Iceside questthree parts dug out of the ground while it snows, then six stone panels shot in an order written in two different number bases.
- Staff of Lightningside questthree parts you can only reach by jumping off the tank, and then three chords played on a wall.
- Staff of Windside questthree parts inside the heads of the three robots, and then four rings of base four arithmetic.
- Archangelsongthree green meteorite fragments around the dig site, and one of them does not always answer.
- Aethersonga third song on the same map, hidden in the numbers painted on the floor. Brian Tuey put it in on the last day of development.
- Shepherd of Firesongthree red radios, one of them behind a giant robot's face. the song is the one the map opens with.
- the free Magna Colliderside questfour yellow discs, picked up by a drone rather than by you, and a pack-a-punched machine gun waiting by the machine.
- the jump scareto finda sniper scope, a burning church, and a skull that is waiting for you to look at it.