Revelations
every map at once, and the end of the story that started in a bomber in 1945.
the main quest1
songs1
side quests7
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.any numberpossible aloneabout 20 minutes4 steps
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.any numberpossible aloneabout 15 minutes1 step
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.any numberpossible aloneabout 60 minutes7 steps
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.any numberpossible aloneabout 20 minutes2 steps
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.any numberpossible aloneabout 30 minutes3 steps
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.any numberpossible aloneabout 35 minutes1 step
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.any numberpossible aloneabout 25 minutes2 steps
things to find2
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.any numberpossible aloneabout 15 minutes2 steps
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.any numberpossible aloneabout 5 minutes1 step