The Gift
three teddy bears in three different maps that are all the same map now.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 15 minutes
- reward
- the song plays, and that is the whole of it
difficulty and time are an estimate made while writing, not a measurement.
before you start
- the Kino, Mob of the Dead and Verrückt parts open
the steps
in one of the front row seats of the theatre. hold use on it.
order does not matter for any of the three.
in the operating room.
near the jump pad leading to Mob of the Dead.
that is the third. the song is
The Gift, written and played by Kevin Sherwood, sung by Elena Siegman with Malukah behind her. it is the last hidden song of the Black Ops III story.you only get this wrong oncethe three places have one source. the second source's article for this song says it is three teddy bears and does not say where any of them are.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe song plays, and that is the whole of it
next on this mapthe radio that plays everythingor pick something else
where this came from
- The GiftCOD Zombies Guides, read 2026-09-08
- The GiftCall of Duty Wiki, read 2026-09-08that it is three teddy bears, not where they are
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.