the hats and the masks
seven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 60 minutes
- reward
- a hat or a mask, each carrying a purple perk and a resistance. one at a time, and the Apothicon mask is the one
difficulty and time are an estimate made while writing, not a measurement.
the shape of this one
before you start
- the Kino der Toten part of the mapevery one of these is claimed from a mannequin there, whatever earned it
- the understanding that you wear onethey all stack up on the mannequin and you can only have one on, so this is a menu rather than a checklist
the steps
purple
Juggernog, purpleStamin-Up, a third less damage from everything and half again more damage to everything. it is the best thing on this list by a distance and the hardest to get.every one of these kills has to happen inside the acid pool, with the green gas up, with you and the thing you killed both standing in it:
- 50 zombies
- 5 spiders
- 5 parasites
- 10 furies
- 5 Keepers
- all three Margwas
the
Thundergunand theApothicon Servantare what make this survivable.purple
Stamin-Up.throw a grenade into the hole where the Wolf King is buried, the one the wolf bow's arrow came out of. a wolf skull falls out.
turn on anti-gravity so the skull floats, then kill fifteen zombies near it. it disappears, and the hat is on the mannequin.
purple
Juggernog.shoot 9, 3 and 5 on the clock above the Der Eisendrache area. then get headshot kills near four urns:
- the Shangri-La and Der Eisendrache join, on the wall of skulls
- Origins, near the truck, under the table
- Verrückt, on the oven in the kitchen
- Kino, in the projector room, on a shelf
purple
Juggernog, half the damage from corrupted Keepers, a third more to them, and thirty seconds longer on your own Keeper Protector.summon the Keeper Protector and let him get about thirty kills. a sound plays when he has.
if you already have the wolf hat, that is all of it. if you do not, you also have to kill seven corrupted Keepers with a corruption turret.
purple
Stamin-Up, half the damage from Margwas and a third more to them.kill one of each of the three kinds of Margwa, void, fire and normal, in three shots each, one per head.
you only get this wrong oncea wonder weapon anywhere on a Margwa disqualifies it. a sniper like the
Drakonis the tool, and hitting it with the Servant first wastes the whole Margwa.purple
Juggernog, a third less damage from furies and half again more to them.about fifteen headshot kills on furies. that is the whole of it, and it is the easiest thing on this page.
purple
Stamin-Up, half the damage from Panzers and Margwas, a third more to them, and nothing at all from death effects or a Panzer's EMP.kill two Panzersoldats a specific way each: one by only shooting the power core on its chest, one by only shooting its head until the face plate comes off.
then fifty kills with traps, the shockers in Verrückt or the flogger in Origins.
these can be done in any order
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youa hat or a mask, each carrying a purple perk and a resistance. one at a time, and the Apothicon mask is the one
next on this mappermanent pack-a-punchor pick something else
where this came from
- Hats & MasksCOD Zombies Guides, read 2026-09-08
one source. most guides here have two; this is one nobody else has written up.
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.