packing the Apothicon Servant
five rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 15 minutes
- reward
- pack-a-punch, and the upgraded
Apothicon Servantthe quest cannot go on without
difficulty and time are an estimate made while writing, not a measurement.
before you start
- the
Apothicon Servantout of the mystery box, and there is no other way to get one
the steps
five small floating lumps of element 115, each shot with the
Apothicon Servantitself. each one teleports to the pack-a-punch machine inside the giant Apothicon.roughly where they hang:
- spawn, over the jump pad to Shangri-La
- Verrückt, over the jump pad to Mob of the Dead
- Nacht, over the place the giant Apothicon gets stuck
- Der Eisendrache, over the Shangri-La side
- Mob of the Dead, over the Origins side
with all five in, the machine works and the servant can be upgraded.
tipthose are directions, not addresses. the source says so itself: the rocks are in the sky and can be seen and shot from a lot of places, so count how many you have hit rather than trying to tick off a list.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youpack-a-punch, and the upgraded Apothicon Servant the quest cannot go on without
next on this mapThe Giftor pick something else
where this came from
- Revelations Main QuestCOD Zombies Guides, read 2026-09-08
- For The Good Of AllCall of Duty Wiki, read 2026-09-08that the upgraded servant is needed, not where the five rocks are
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.