upgraded Lil' Arnies
a hundred and fifty kills between the lot of you, and then one thrown through a church window.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 25 minutes
- reward
Lil' Arniesthat hold longer and throw zombies into the air
difficulty and time are an estimate made while writing, not a measurement.
before you start
Lil' Arniesout of the mystery box
the steps
150 kills with
Lil' Arnies, counted across the whole team. unlike the Shadows of Evil version, this one is not per player.you only get this wrong oncethere is no sound when you get there. the only sign is the
Lil' Arniesbehaving differently: taking a little longer to kill, and launching zombies upwards.go to spawn and throw a
Lil' Arnieinto the church window. that is the upgrade.tiptwo shortcuts skip all of this: the
Crate Powergobblegum when you take them out of the box, or having already finished permanent pack-a-punch.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youLil' Arnies that hold longer and throw zombies into the air
next on this mapthe free perk off the wallor pick something else
where this came from
- Lil' Arnie's UpgradeCOD Zombies Guides, read 2026-09-08
one source. most guides here have two; this is one nobody else has written up.
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.