permanent pack-a-punch
the reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 20 minutes
- reward
- every wall and box weapon pack-a-punched for the rest of the game, and Takeo's katana on the melee wall
difficulty and time are an estimate made while writing, not a measurement.
before you start
- all five earlier Black Ops III quests finishedon your account, all of them: Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima and Gorod Krovi. this does not appear otherwise
- the Kronorium step of the main questdone from For the Good of All, and before anybody gets in the teleporter
the steps
at spawn, interact with the wisp inside the left headlight of the truck.
get back to the teleporter and into Samantha's room, and put the wisp in the music box on the shelf.
you must not take any damage on the way. that is the whole difficulty of this: it is a walk you have done before, with one condition on it.
tipit also makes two other side quests here pointless in a good way:
Lil' Arniesbought after this are already upgraded, and the melee wall carries Takeo's katana for 500 points instead of whatever was on it.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youevery wall and box weapon pack-a-punched for the rest of the game, and Takeo's katana on the melee wall
next on this mapthe chalk quotesor pick something else
where this came from
- Permanent Pack-a-PunchCOD Zombies Guides, read 2026-09-08
one source. most guides here have two; this is one nobody else has written up.
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.