the Keeper Protector
three parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 20 minutes
- reward
- a Keeper you can summon, who fights for you and who the first audio reel needs
difficulty and time are an estimate made while writing, not a measurement.
the shape of this one
before you start
- Verrückt, Der Eisendrache, Kino, Origins and Mob all open
- 5000 points, every summon
the steps
one of three places, different every game:
- on the shelves directly right of
Speed Cola - in a wheelchair at the top of the staircase, right of the corruption engine
- in a wheelchair opposite the
Der Wunderfizzmachine, near the jump pad
- on the shelves directly right of
- in the Primis statue room, on top of a barrel
- on the floor, left of the debris by the anti-gravity pyramid
- on a small table near the jump pad
- on the sandbags, right of the
VMPwall buy - on top of the excavation site, in a corner
- in the cafeteria, right of
Mule Kick
- on the sandbags, right of the
take all three to a summoning altar: Der Eisendrache, Kino, Verrückt or Origins. any of the four.
after that he costs 5000 points to call, and he can be called again whenever he is available.
you only get this wrong oncethis page has one source for the nine spawns. the second source says the Keeper Protector is required and does not say where its parts are, so the list above is one site's word. it is a lap of a map you are walking anyway.
these can be done in any order
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youa Keeper you can summon, who fights for you and who the first audio reel needs
next on this mappacking the Apothicon Servantor pick something else
where this came from
- Revelations Main QuestCOD Zombies Guides, read 2026-09-08
- For The Good Of AllCall of Duty Wiki, read 2026-09-08that the Keeper Protector is needed, not where its parts are
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the chalk quotesside questfive sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.