Black Ops IIIRevelations

For the Good of All

every map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.

players
any number
solo
possible alone
difficulty
time
an hour to an hour 45
reward
the achievement, the cutscene, and the loop finally broken

the time, and a rating of "medium", come from Revelations Main Quest at COD Zombies Guides. the pips are our own estimate, scaled against every guide here.

before you start

not required, but it helps

the steps

  1. shoot four tombstones in the order they died

    the two floating islands off the spawn roomone player

    two islands out past the spawn room, two graves each, with the crew's names on them. shoot them in the order the Ultimis four were killed:

    1. Richtofen, in The Giant's opening cutscene 2. Dempsey, at the end of My Brother's Keeper 3. Takeo, at the end of Seeds of Doubt 4. Nikolai, at the end of Love and War

    thunder, and a small red flame on each stone for a moment.

    tip

    if the names are hard to read, the order left to right is the second, third, first, fourth stone. get it wrong and just start again from Richtofen; there is no penalty and no limit.

  2. the first reel, and a Keeper to guard

    one of three jump pads, then Nachteveryone

    the three reels come in order and nothing else moves until each one is in its player. you do not have to listen to them.

    find a small pointy rock at the back centre of one of three jump pads: Shangri-La's back to spawn, Mob's to Verrückt, or Verrückt's to Kino.

    summon the Keeper Protector, walk him to that pad, and stand on the rock while the pad is inactive. he starts a three minute chant and every zombie on the map goes for him instead of you.

    the reel appears in front of that pad. put it in the player on the top floor of Nacht.

    you only get this wrong once

    a Margwa reaching him ends it. it slams him until it dies. kill anything you hear spawn immediately, and if he goes down, summon him again and start the three minutes over.

    tip

    parasites do not attack him, only you. keeping one alive for the whole three minutes is the cheapest way through this.

  3. nine holes, nine Margwas

    inside the giant Apothiconanyone

    inside the giant Apothicon, around the edge of the pack-a-punch room, there are nine holes that zombies come out of. throw a Lil' Arnie into each, one at a time and never the same hole twice.

    every third hole spawns three Margwas to kill.

    the reel appears in the middle of the top bridge. it goes in the player in Kino, on the right of the stage.

    you only get this wrong once

    going down mid-Margwa resets the three holes you are working on, and so does leaving the Apothicon with a group unfinished. completed groups of three are safe, so it is three holes at a time and then a breather.

    tip

    go prone in front of a hole to land the throw. with enough Lil' Arnies, or a co-op group carrying them, you can do all nine at once and kill nine Margwas in one go.

  4. six rocks, a pile of bones, and Sophia

    all over the map, then Nachtone player with the packed servant

    shoot six rocks with any pack-a-punched weapon except the Apothicon Servant. each one sets a bone floating, and you collect the bone by shooting it with the packed Apothicon Servant.

    • Verrückt, left of the corruption engine near the waterfall
    • Origins, next to the giant footprint, outside the map
    • Der Eisendrache, on the wall run track
    • Nacht, above the Der Eisendrache portal
    • Shangri-La, above Stamin-Up
    • spawn, inside the church

    the bones pile up on the top floor of Nacht in front of the audio player. shoot the pile with the packed servant and they become Sophia's body; shoot her and she is absorbed, leaving the reel.

    that one goes in the player on top of the excavation site in Origins.

    tip

    some of these rocks are genuinely hard to see. a sniper, or anything with a scope, is worth carrying for this step alone.

  5. shoot four big rocks off the turrets

    the four corruption enginesanyone

    S.O.P.H.I.A. appears over Nacht as a transparent version of herself.

    use the turret at each corruption engine to shoot a big floating 115 rock. 8000 points in total. you can see two rocks from each turret: always take the left one when you are facing the Nacht portal.

    then interact with her on the top floor of Nacht to make her solid, and follow her to the Kino teleporter, which she sits on and powers.

    tip

    the aim on these is strange. put the turret roughly on the middle of the rock and move slowly: it locks and throws you off the turret by itself when you have it.

  6. fetch the Kronorium out of Samantha's room

    the Kino teleportereveryone

    everybody in the teleporter. it takes you to Samantha's bedroom. the Kronorium is on the edge of the bed; picking it up sends you back.

    put it on the podium on the Kino stage and four balls of energy fly off to the projector room.

  7. four eggs, four abscesses, forty souls

    four areas of the map, then the Apothiconeveryone, one egg each

    four small yellow orange eggs. each area has four possible spots and you only have to find one per area:

    • Shangri-La and spawn: the fire pit at the foot of the stairs; the floor by the window left of Stamin-Up; against the bin left of the stairs to the Shangri-La pad; on a barrel by the Origins pad
    • Kino and Der Eisendrache: the floor on the way to the Bowie Knife; the corner of the higher balcony right of the stage; a bucket right of Der Wunderfizz; at the feet of the Primis statues
    • Verrückt: the left of the path into the building; right of the blue lit debris near the top of the Speed Cola stairs; between the two big green tubes in the Zetsubou room; by Der Wunderfizz, next to two small chairs
    • Mob and Origins: just before the corruption engine near the cells; near the KN-44 wall buy; left of Der Wunderfizz; left of the Vesper wall buy by a pile of rocks

    put each egg in one of the four abscesses in the stomach acid inside the Apothicon and feed it ten souls. it hatches into a Gateworm.

    you only get this wrong once

    one egg each at a time, and in co-op only the player who placed an egg can feed it or pick up its Gateworm. this step does not parallelise the way it looks like it should.

  8. four Gateworms, four runes

    four areas againeveryone

    a Gateworm finds a Rune of Creation. three possible spots per area, and again one per area is all you need:

    • spawn: near the Origins pad; left of Quick Revive; near the Shangri-La pad
    • Shangri-La and Der Eisendrache: the panel in front of Stamin-Up; in front of the three Primis statues; on the anti-gravity plate
    • Verrückt: in front of the metal fencing in the power room; right of the two test tubes in the Zetsubou room; on the path to the Kino pad
    • Mob and Origins: left of the cafeteria entrance in front of the fallen board; by the generator 3 door into the Mob area; across from the KN-44 under a lamp
    you only get this wrong once

    the runes are invisible. the second source is the one that says so, and it is the whole technique: you find them by ear, and the beeping gets faster the closer you are. a reader looking for a glowing object will walk over all three spots.

  9. read the Kronorium and fight four waves

    the boss arenaeveryone

    everybody on the glowing purple circle in the middle of Kino's projector room. it takes you to the arena.

    interact with the Kronorium on the pedestal in front of the Apothicon head. it flips through four pages, each showing one of your rune symbols. remember the order.

    then on the platform ahead, symbols cycle past. interact with your four, in that order. right, and each goes gold.

    two Max Ammos drop and stay. then four waves of Margwas, two a wave and one more per wave in co-op, and each wave changes the arena: fire walls and magma, lava floor with white safe circles, lightning walls blocking paths, or void tornadoes round the edge.

    then the Summoning Key is in the middle of the room.

    you only get this wrong once

    the platform cycles through every Apothicon symbol, not just your four, so open your scoreboard and work from the symbols in your inventory. miss, or take too long, and you go back to Kino and wait a round.

    tip

    number your four runes one to four by where they sit on the scoreboard and remember the Kronorium's order as digits. it is much easier than remembering four shapes. and a Margwa killed before it has finished spawning ends its whole wave, which is what the Thundergun is for.

  10. throw the key at seven relics

    all seven mapsone player with the key

    throw the Summoning Key at each of these. it bounces back to you, a sound plays, and a toy animal spins by the relic:

    • Shangri-La, the focusing crystal left of the temple entrance
    • Verrückt, the mounted MG42 on the fountain right of the corruption engine
    • Mob of the Dead, the poster in one of the cells
    • Nacht, the red barrel outside the window left of the spawn portal
    • Origins, the tombstone on a scaffolding platform left of Der Wunderfizz
    • Der Eisendrache, the clock above the Undercroft
    • Kino, the radio in the chandelier

    any order. when the key stops coming back, that is all seven.

    you only get this wrong once

    the key despawns in portals. use the jump pads instead wherever you can, and when you have to take a portal, for Nacht, melee as you go through, which helps and does not always work. lost it? it shines a beam into the sky like the mystery box. and picking up a Death Machine, or going down, brings it back.

  11. kill the Shadowman

    the boss arenaeveryone

    back through the Kino teleporter. the Shadowman is in his shield above the Kronorium, and S.O.P.H.I.A. is transparent again near the spawn point.

    interact with one of the four green pedestals in the corners to put the key down, then kill ten zombies near it to charge it.

    pick it up and throw it at S.O.P.H.I.A. she solidifies and fires a laser that takes his shield down. everybody shoots him until he retreats into the mouth of the Apothicon, and then somebody interacts with the Kronorium to put a beam through him.

    tip

    fail and it is not over: go to another pedestal and run it again. the Rift E9 out of the box is the gun for this. a three round burst is a lot of damage without a reload, and the window while his shield is down is short.

arrow keys or j and k to move, d to tick this one off.

all of it, done.

what that got youthe achievement, the cutscene, and the loop finally broken

where this came from

more on Revelations

keyboard

anywhere

on a guide

the keys under "on a guide" do nothing elsewhere, because what they press is not there.

arrows to move, enter to open, esc to close