the chalk quotes
five sentences chalked on the wrong walls, and a piece of pink chalk to put them back where they were written.
- players
- any number
- solo
- possible alone
- difficulty
- time
- about 30 minutes
- reward
- the
M1927on a wall, and a table where two people can swap guns
difficulty and time are an estimate made while writing, not a measurement.
before you start
- anti-gravity switched on in the Der Eisendrache areathe same four tiles as on the original map
the steps
on the ledge of the last pillar on the right hand wall, facing the
VMPwall buy.you only get this wrong oncethe source reports it being invisible on PC. if you cannot see it, interact where it should be anyway and then try to pick up a quote: that is the only way to find out whether you have it.
each quote is chalked somewhere it does not belong, and goes back to the map it came from:
- "wish too often and your wishing well will run", at the Der Eisendrache pyramid room → the Verrückt power room floor
- "ascend from darkness", at the Verrückt power room → the Nacht spiral staircase
- "salvation lies above", at the Nacht spiral staircase → the help room staircase
- "a soul alone can follow the path", at the help room staircase → the Mob of the Dead infirmary, left doorway
- "knowledge itself is for the taking", at the Mob infirmary left doorway → behind the teleporter in Kino
each one's home is the next one's start, so it walks in a chain.
the
M1927is now buyable off a wall under the dragon in the Der Eisendrache area.and there is a trading table in Nacht: put a gun down on it and a teammate can swap whatever they are holding for it.
arrow keys or j and k to move, d to tick this one off.
all of it, done.
what that got youthe M1927 on a wall, and a table where two people can swap guns
next on this mapthe melee weapons on the clockor pick something else
where this came from
- Chalk QuotesCOD Zombies Guides, read 2026-09-08
one source. most guides here have two; this is one nobody else has written up.
more on Revelations
- For the Good of Allmain questevery map at once, and the end of it. nine steps, seven relics from seven quests, and the Shadowman.
- the Keeper Protectorside questthree parts scattered over seven maps stitched into one, and then five thousand points every time you want him.
- packing the Apothicon Servantside questfive rocks in the sky, shot with the gun they upgrade, and the only way to reach the pack-a-punch machine on this map.
- The Giftsongthree teddy bears in three different maps that are all the same map now.
- the radio that plays everythingto findfour buttons in Nacht, pressed quickly, and a radio that will play you any song from any map on the pile.
- the hats and the masksside questseven things to wear, each earned a different way, all of them waiting on the same mannequin. one is worth more than the other six put together.
- permanent pack-a-punchside questthe reward for having finished all five of the other maps: everything you buy, off any wall or out of the box, arrives upgraded.
- the melee weapons on the clockside questfour weapons behind four deadlines, on the wall between Shangri-La and Der Eisendrache.
- upgraded Lil' Arniesside questa hundred and fifty kills between the lot of you, and then one thrown through a church window.
- the free perk off the wallto findone wall run out over the edge of the map, and a free perk floating where nobody would look.